Reach feature parity with Aurora 4X. Every mechanic, system, and interaction that makes Aurora playable — plus the underlying engine, UI, and networking systems that make Protostar itself work and be playable.
| Game Set Up | |
| Race Creation | Done |
| Galaxy Creation | Done |
| Race & Fleet Ship Picture Selection | Planned |
| Engine & Infrastructure | |
| ECS Core Engine | Done |
| JSON-Driven UI Framework | Done |
| Multi-Device Browser Support | Done |
| Real-Time Networking (SignalR) | Done |
| Mod Loader System | Partial |
| Save / Load & Persistence | Done |
| Ship Design & Construction | |
| Armour System | Done |
| Class Design | Done |
| Component Designer | Done |
| Shipyard System | Done |
| Ordnance / Missile Designer | Done |
| Turret Design | Done |
| Fleet & Naval Operations | |
| Cargo & Logistics | Done |
| Colony Transporting | Done |
| Naval Organization | Done |
| Orbital Mining | Done |
| Sorium Harvesting | Done |
| Fleet Movement & Waypoints | Done |
| Fleet Training | Partial |
| Formation Orders | Partial |
| Fuel & Maintenance | Partial |
| Standing & Conditional Orders | Done |
| Boarding Operations | Planned |
| Jump Gate Construction | Done |
| Ordnance Transport | Planned |
| Ship-to-Ship Transfer UI | Partial |
| Tanker Refuelling | Planned |
| Tractor Beam | Planned |
| Troop Transport | Planned |
| Wreck Salvaging | Partial |
| Colony & Economy | |
| Industry & Construction | Done |
| Mass Driver Packets | Done |
| Mining Operations | Done |
| Wealth & Finance | Done |
| Civilian Economy | Partial |
| Colony Management | Done |
| Terraforming | Done |
| Ancient Ruins | Planned |
| Multi-Species Colonies | Planned |
| Survey & Exploration | |
| Geological Survey | Done |
| Gravitational Survey | Done |
| Mineral Survey | Done |
| Galactic Map | Planned |
| Jump Point Transit | Done |
| Sensor Detection | Planned |
| Research & Leadership | |
| Government Types | Done |
| Research & Tech Tree | Done |
| Leader / Officer System | Done |
| Race & Species Editor | Done |
| Crew & Academy Training | Partial |
| Medal Creation | Planned |
| Sector Window | Planned |
| Technology Report | Planned |
| Combat | |
| Advanced Tactical Effects | Planned |
| Beam Weapon Combat | Planned |
| Combat UI & Fire Control | Planned |
| ECM / ECCM | Planned |
| Ground Combat & Conquest | Planned |
| Ground Forces Design | Done |
| Missile Combat | Planned |
| Point Defense | Planned |
| Diplomacy & NPR AI | |
| Diplomatic Relations | Partial |
| First Contact Sequences | Partial |
| Intelligence & Espionage | Planned |
| NPR AI Empires | Partial |
| Tools | |
| Event Log | Partial |
| Auto-Pause | Planned |
| SpaceMaster (GM) Tools | Done |
Refine the modding API and engine into a well-organized framework for modders, with full documentation, sample mods, and an in-game Mod Hub for automatic installation and configuration.
| Modding Framework | |
| Mod API Refinement | Planned |
| Engine Modding Hooks | Planned |
| Mod Dependency Resolution | Planned |
| Mod Conflict Detection | Planned |
| Documentation & Resources | |
| Modder's Guide | Planned |
| API Reference | Planned |
| Sample Mods | Planned |
| Mod Hub | |
| In-Game Mod Browser | Planned |
| Automatic Installation | Planned |
| Mod Configuration UI | Planned |
| Mod Publishing Workflow | Planned |
A guided tutorial system that teaches new players the game at their own pace, with contextual overlays, event-triggered lessons, progress tracking, replayability, and full mod integration.
| Tutorial Engine | |
| Step-by-Step Tutorial Framework | Planned |
| Contextual UI Overlays | Planned |
| Event-Triggered Tutorials | Planned |
| Progress Tracking | Planned |
| Tutorial Replay | Planned |
| Tutorial Content | |
| Core Gameplay Lessons | Planned |
| System-Specific Walkthroughs | Planned |
| Mod Integration | |
| Mod Tutorial API | Planned |
| Custom Tutorial Authoring | Planned |
Full multiplayer support — sessions, lobby, authentication, consensus time control, spectator mode, and the networking polish needed for smooth real-time play across the internet.
| Session & Authentication | |
| Session Management & Tokens | Planned |
| Player Authentication & Login | Planned |
| Multi-Tab / Multi-Connection Sync | Planned |
| Auto-Reconnect Workflow | Planned |
| Lobby & Server Administration | |
| Lobby Management & Faction Setup | Planned |
| Server Browser / Lobby Discovery | Planned |
| Server Administration Console | Planned |
| Server Configuration & Passwords | Planned |
| Time Control & Auto-Pause | |
| Consensus Speed System | Planned |
| Space Master Speed Override | Planned |
| Auto-Pause on Events & Lag | Planned |
| HUD Multiplayer Integration | Planned |
| Roles & Permissions | |
| Role Flags & Permission Checks | Planned |
| Spectator Mode | Planned |
| Space Master Toolbox | Planned |
| Social Roster & Player List | Planned |
| Experiment | |
| Feasibility Assessment | Planned |
| Prototyping | Planned |
* My ultimate dream right now